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Code Break
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The room splits into tables. Every table works the same chain of puzzles in the same order, on their own phones, and a wrong answer locks them out for twelve seconds. The big screen shows the race. First table home wins.

 
You can rename, add or remove tables in the console.

Code Break: how it works

The room splits into tables and every table races the same chain of puzzles in the same order, on their own phones. Solve one to unlock the next. A wrong answer locks that table out for twelve seconds, which is long enough to force a real conversation instead of a spray of guesses. The big screen carries the race: who is where, who is locked out, who just got home. This is the one game on the platform where the whole point is a small group solving something together, so it is the one to run when the brief says team building rather than entertainment.

Hosting it

  1. Create a game, pick a puzzle chain and say how many tables you have. Cast the big screen and put the QR up.
  2. Players scan in, put a name down and choose their table. Rename the tables in the console to whatever they're actually called.
  3. Start the race. Every table gets the same puzzles in the same order, on their own phones — so the big screen shows the race, not the questions.
  4. Your console is the answer sheet: every puzzle, every accepted answer and every hint. Use it to settle an argument.
  5. A wrong answer locks that table out for twelve seconds. If a table is properly stuck, Release hint sends that puzzle's hint to every table that has reached it, so the race stays fair.
  6. First table home wins. Call time to freeze the race if you need to move the night along, or Back to setup to run the same chain again with fresh tables.

Playing it

  1. Scan the QR, put your name in, and pick your table.
  2. Your table works one puzzle at a time. Anyone at the table can type the answer — one phone or all of them, it's the same race.
  3. Get it right and the next puzzle unlocks. Get it wrong and your table is locked out for twelve seconds, so talk it through before you guess.
  4. Spelling is forgiven; punctuation, capitals and a stray 'the' don't matter. The answer itself does.
  5. The big screen shows every table's position. First one home wins it.

One credit runs one game — see pricing, or see every game.